Metal gear solid subsistence ps2 cheats3/16/2024 I didn't see any non-raw cheat codes in your post, but you did mention trying encrypted codes too, and those would definitely not work with PCSX2. Many cheat engines use other cheat code formats, and such cheat codes must be converted to the 'raw' format before the hex numbers can be used in pnach statements. You should also be aware of the fact that even when you use the "extended" format in your pnach files, PCSX2 only supports the use of 'raw' cheat codes this way. Most of your codes will work properly if you replace the substring "word" in your pnach statements with the substring "extended", since the "extended" format is the one intended for use with cheat engine codes.īut that will still not make your gamepad tests work as intended, as the test is only evaluated each time you start the emulation. For the "00" case a 32-bit word will be stored at a location intended for a single 8-bit byte, thus overwriting 3 other bytes, and for the "10" case a 32-bit word will be stored in a location reserved for entirely different purposes of the PCSX2 emulator, most likely crashing it.Īnd the "D0" cheat engine opcode is intended for conditional testing, but in a pnach cheat using the "word" format it will merely cause a 32-bit value to be stored in an undefined location (possibly a mirror of the PS2 address space). This works as expected ONLY for cheat codes of the form "20xxxxxx yyyyyyyy", since the cheat engine opcode "20" means "Store 32-bit value", which is the same thing done by pnach patches using the "word" format.īut for other cheat engine opcodes, such as "00" (Store 8-bit value) or "10" (Store 16-bit value), the effect will be incorrect. The second problem is one you have in common with many people here, as you are using the pnach "word" format to enter cheat engine cheat codes. It just patches the game once each time you start (or restart) the emulation. Such cheat codes have no chance of working with the pnach cheat system, since this does NOT repeat its patching in a cycle. This works with a real PS2 cheat engine because those repeat their patching in an eternal cycle, each time re-evaluating the conditional codes that are used to test such things as gamepad buttons at run-time. The first problem is that you are trying to use cheat codes which read the gamepad buttons, and then modify the patching dependent on which buttons are pressed. That mimics the last test I did, with the final one see two basic problems with what you attempt to do. That mimics the last test I did, with the final one uncommented. Here is my entire pnach file (which is not a text file). Patch=1,EE,00BDB125,extended,00000000 - causes a complete game/program crash as with the v7 extended failure. Upon selecting the game though, it goes to black and hangs there indefinitely. The game accepts the cheats and goes to the main screen. Patch=1,EE,45DA629E,extended,99300D81 causes the game to crash completely as the UI shows a whole lot of garbage in the load process.Īttempting now with both non-V7 decrypted versions: When both were active in extended mode, PCSX2 just crashed every time the ISO tried to boot.Īfter a bit of a hiccup in the load, the game started, but the intended effects in the chocobo race were not active, though the cheat had been accepted by the UI. I began with the v7 versions since they worked best last time. This code dont work any way to make them work guys? Gametitle=Metal Gear Solid 3 - Snake Eater (U) ĭ6 22 1B 8D B3 3B 11 4C 34 EA 39 14 68 7A 2F 8B 60 E5 EB DF
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